using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeDrillShot:Upgrade {

	protected override void ProjectileFiringEventHandler(object _sender,ProjectileEventArgs e) {
		base.ProjectileFiringEventHandler(_sender,e);
		if(e.stat.destructionLevel<4) e.stat.destructionLevel++;
	}

}
